The book that millions of SCRABBLE players consider the only necessary resource. Features more than 100,000 playable two- to eight-letter words including many newly added entries. Updated to include new vocabulary such as facepalm, listicle, yowza, and hivemind. Includes variant spellings with expanded coverage of Canadian and British words. Main entries include a brief definition, a part-of-speech label, and inflected forms for fast, easy word validation. Endorsed by the North American SCRABBLE Players Association for recreational and school use.
The Official Scrabble Players Dictionary, fourth edition, brings together more than 100,000 two- to eight-letter words, including more than 4,000 new words, that are playable under the rules of Scrabble.
You'll want to have this invaluable resource at your side every time you set up the board to play Scrabble. Ideal for all players, the Official Scrabble players Dictionary brings together more than 100,000 two- to eight-letter words that are playable under the rules of Scrabble providing you with a handy, comprehensive resource for valid words.
The perfect companion for all Scrabble games.Settle all those Scrabble squabbles once and for all with the brand new Official Scrabble Dictionary. Based on Scrabble Words, the most comprehensive Scrabble wordlist ever, this first edition of the Official Scrabble Dictionary is an essential item for all Scrabble players.
Author: Joe Edley
Publisher: Simon and Schuster
Release Date: 2009-09-22
A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, make more seven-letter plays, and increase scoring average using two-letter words, and includes a step-by-step guide to board strategy.
Author: Stefan Fatsis
Release Date: 2001-07-07
Genre: Games & Activities
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.