Author: Steven D. Gregersen
Release Date: 2013-01-26
If you've ever wanted to reload ammunition but didn't know where to start this book is for you. You'll find detailed chapters about primers, cartridge cases, gun powder, and bullets, explaining in layman's terms what they are, variations you'll encounter and the characteristics of each. You'll also learn the different facets of case preparation: which are necessary and which are optional, and how to do them. You'll learn some characteristics of gunpowder and which types work best with bulk measurements. There'll be detailed photos and explanations teaching the process of reloading ammunition. From there you'll be shown how you can gear up to reload your own ammunition even if you don't have much money or space.Although most of the book is geared toward metallic cartridge reloading there's also a chapter on reloading shotgun ammunition. It too, will show you the steps involved and how to become operational with very little money and minimal space requirements.After reading this book the novice reloader will: (a) be capable of making informed choices when purchasing their equipment and components; (b) be able to understand the reloading process and why certain steps are taken or omitted; (c) have a safe, profitable and enjoyable experience from the very beginning.
In Reloading for Handgunners, the reader will learn the benefits of serious handgun ammunition reloading (decreased cost, increased reliability) in an accessible, step-by-step way. In addition, the reader will learn how to avoid the costly, wasteful errors that plague many reloaders, experienced and novice alike. Finally, the reader will enjoy the vast experience and unique style that have made Patrick Sweeney the country's leading guru on tactical and competition shooting and ammunition. Features: Shortcuts, hints and tips (from a certified master gunsmith, film consultant, and certified Armorer Instructor) to reload your own ammunition and avoid costly errors Loading data for the most popular and asked-about calibers Specialty loading info for: Competition: IPSC/IDPA, Bullseye, Steel Challenge, Cowboy Hunting: heavy magnums and big bores
Author: Kyle Lynch
Publisher: Whitman Publishing
Release Date: 2014-11-18
Genre: House & Home
Would you like to learn a new hobby that will save you money while ensuring that you always have enough of the right ammunition for your shooting needs? Due to a continuing increase in sales of rifles and handguns, there is a definite shortage of ammunition of all types. As a result, more and more people are beginning to reload their own ammunition. This guide offers you an opportunity to follow an experienced handloader as he takes you through the reloading process, explaining the relationships of the various components and using real world examples to explain what works and what doesn't. Learn all about bullets, primers, cases, and powder, while gaining valuable insight on what equipment and materials you will need to produce accurate cartridges in a cost effective way. In addition, you'll learn how to inspect, record, test, and track the results of your efforts. If you are new to reloading or wish to grasp the basics more firmly, this guide will enable you to take the lessons discussed here and put them into action!
A step-by-step guide to reloading rifle and handgun cartridges and shotshells! In these days of widespread ammunition shortages, it pays--literally--to know how to "roll your own" cartridges. But don't think it's some kind of rocket science. Let The ABCs of Reloading show you how! With the help of The ABCs of Reloading, you'll be reloading your own cartridges--and saving big bucks--faster than you ever thought possible. It's all here! Step-by-step procedures for reloading rifle, handgun and shotgun ammunition Hundreds of detailed photos Everything you need to know about primers, bullets, powders and cases Bonus: The best reloading articles from the Gun Digest archives and more! Don't let the next ammunition shortage catch you unprepared. Arm yourself with money-saving knowledge - with The ABCs of Reloading!
Author: Wayne van Zwoll
Publisher: Skyhorse Publishing, Inc.
Release Date: 2015-11-24
Genre: Sports & Recreation
A thorough resource on handloading at home, Shooter’s Bible Guide to Handloading provides detailed information about the history of handloading and key figures’ innovations, a simple explanation of hand reloading, selecting the basic tools needed, and choosing your cases, dies, primers, and powders as well as step-by-step instructions for reloading firearm cartridges and how to test your loads at the range. The text is supplemented by more than one hundred detailed photographs that illustrate the various types of reloading equipment available and provide guidance in performing the actions that result in a handloaded cartridge. The Shooter’s Bible Guide to Handloading covers interesting engineering questions the handloader may consider, including bullet integrity, copper bullets, and energy versus killing power. Other topics covered include: Handloading the old-fashioned way Casting your own bullets The influence of barrel length Economics of home reloading And much more! Pick up a copy of the Shooter’s Bible Guide to Handloading to learn everything you need to know about reloading by hand at home.
The Anarchist Cookbook will shock, it will disturb, it will provoke. It places in historical perspective an era when "Turn on, Burn down, Blow up" are revolutionary slogans of the day. Says the author" "This book... is not written for the members of fringe political groups, such as the Weatherman, or The Minutemen. Those radical groups don't need this book. They already know everything that's in here. If the real people of America, the silent majority, are going to survive, they must educate themselves. That is the purpose of this book." In what the author considers a survival guide, there is explicit information on the uses and effects of drugs, ranging from pot to heroin to peanuts. There i detailed advice concerning electronics, sabotage, and surveillance, with data on everything from bugs to scramblers. There is a comprehensive chapter on natural, non-lethal, and lethal weapons, running the gamut from cattle prods to sub-machine guns to bows and arrows.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design
Author: Friedrich von Borries
Publisher: Springer Science & Business Media
Release Date: 2007-09-14
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Author: Hal W. Hendrick
Publisher: CRC Press
Release Date: 2007-11-26
Genre: Technology & Engineering
Written by two certified human factors/ergonomics professionals and a criminalist and firearms expert, all of whom have testified as expert witnesses, Human Factors in Handgun Safety and Forensics draws on their formidable collective knowledge and professional experience to present the first scientifically based volume in the field. This seminal work identifies numerous human factors in handgun design, training, and related human behavior in unintentional and inadvertent shooting incidents. The book provides an overview of handgun use in general but focuses on firearm handling in unintentional and inadvertent shootings. It describes the discipline of human factors and ergonomics and includes available statistics on shootings, examines their limitations, and reviews actual cases to determine human causes in unintentional and inadvertent shootings. It provides a history of firearms and details the components and mechanics of handguns and ammunition to reveal safety problems in current designs. It explains the fundamentals of shooting and how violation of those principles can result in unintentional or inadvertent shootings. The authors stress the importance of firearms safety training. They evaluate various safety training programs (including those from the National Rifle Association), investigate inconsistencies in basic safety rules, and make suggestions to improve safety training. The importance of instructor training is also emphasized. The book concludes with a summary and application of the previous topics to forensic and investigative settings and gives advice for human factors/ergonomics professionals as expert witnesses. The book comes with an accompanying DVD with hundreds of color photos to support the topics covered in the text.
Author: Et Al
Release Date: 2011-07
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Author: Edward Castronova
Publisher: University of Chicago Press
Release Date: 2008-09-15
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education
"With ammo shortages on retailer's shelves, unprecedented firearms sales across the country, and burgeoning numbers of new shooters, reloading is growing in leaps and bounds. Handbook of Reloading Basics, written by industry experts Robin Sharpless and Rick Sapp, is aimed squarely at the new handloaders and simplifies both the equipment and the process. Inside this bench-handy reference you'll find: Step-by-step instructions for reloading metallic cartridges and modern shotshells; Press selection--single-stage, turrets and progressives explained; Component breakdown--primers, cases, hulls, powder, wads and bullets; Dozens of illustrative photos and a comprehensive resource listing"--Page 4 of cover.
Author: Robert Cross
Release Date: 1992
-- Nine different settings for more zany Toon fun! -- Lots and lots of very silly charts and tables! New, crazy settings for Toon cartoons...superheroes, "Star Toon", "Dungeons and Toons", and six more.