Author: Ernest Cline
Publisher: Random House
Release Date: 2011-08-18
***NOW A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG*** A world at stake. A quest for the ultimate prize. Are you ready? It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed. ____________________________________ If you loved READY PLAYER ONE and can't wait for more, check out ARMADA, Ernest Cline's latest geek masterpiece! ‘Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut’ Independent ‘Part intergalactic scavenger hunt, part romance, and all heart’ CNN ‘Ernest Cline’s novel deserves to be a modern classic’ SciFiNow ‘Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut’ Daily Mail
Author: Ernest Cline
Publisher: Broadway Books
Release Date: 2016-04-12
Genre: High school students
"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--
"Wanna Read But Not Enough Time? Then, grab a SpeedyReads of Ready Player One by Ernest Cline now! Here's a sample of what you'll see in this book: Summary of Ready Player One The novel starts with Wade Watts, the narrator and central character of the book, remembering the death of James Halliday, designer of the videogame OASIS. In his parting message, Anorak's Invitation, Halliday left a game for the world to play, called The Hunt, and indicated that whoever solved the game would get his fortune. The game focused on finding an Easter egg hidden by Halliday. His book, Anorak's Almanac, is a really important text to gain insight into Halliday's mind and assist with the game. During the first year after Halliday's death, people were obsessed with the game but the fever eventually died since no one was able to find anything for a long time. After five years, in February 2045, the Copper Key (a really important key in the Hunt) was found by then 18-year-old Wade. *this is an unofficial summary of Ready Player One by Ernest Cline. It is not endorsed, affiliated by Ready Player One or Ernest Cline. It is not the full book. Download And Start Reading Now - Even if it's 3 AM! Hurry, Limited Quantities Available! *Bonus Section Included* 100% Satisfaction Guaranteed or your money back!"
Summary of Armada: A novel by the author of Ready Player One by Ernest Cline: Trivia/Quiz for Fans Features You'll Discover Inside: - A comprehensive guide to aid in discussion and discovery - 30 multiple choice questions on the book, plots, characters, and author - Insightful resource for teachers, groups, or individuals - Keep track of scores with results to determine "fan status" - Share with other book fans and readers for mutual enjoyment Disclaimer: This is an unofficial summary, analysis and trivia book to enhance a reader's experience to books they already love and appreciate. We encourage our readers to purchase the original book first before downloading this companion book for your enjoyment.
Author: Trivion Books
Release Date: 2016-09-07
Genre: Study Aids
Trivia-on-Book: Ready Player One: A Novel by Ernest Cline Take the challenge yourself and share it with friends and family for a time of fun! Author Ernest Cline takes his readers on an adventurous and entertaining ride to the not-so-distant future. He touches the right chords by injecting the 1980's into the plot with a fast-paced and engrossing storyline that forces the reader to toy with the idea of a virtual world's clash with the real. John Scalzi, the renowned sci-fi writer, referred to Ready Player One as "nerdgasm". You may have read the book, but not have liked it. You may have liked the book, but not be a fan. You may call yourself a fan, but few truly are. Are you a fan? Trivia-on-Books is an independently curated trivia quiz on the book for readers, students, and fans alike. Whether you're looking for new materials to the book or would like to take the challenge yourself and share it with your friends and family for a time of fun, Trivia-on-Books provides a unique approach to Ready Player One by Ernest Cline that is both insightful and educational! Features You'll Find Inside: • 30 Multiple choice questions on the book, plots, characters and author • Insightful commentary to answer every question • Complementary quiz material for yourself or your reading group • Results provided with scores to determine "status" Promising quality and value, come play your trivia of a favorite book!
SPECIAL OFFERGet the Kindle version for just $0.99 (Regularly priced: $3.99) Ernest Cline's #1 New York Times-bestseller "Ready Player One" summarized in one book. WHY BUY THIS BOOK: Save time by reading this summary Save money by buying this summary Gain more in-depth knowledge ABOUT THE ORIGINAL BOOK:In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he's jacked into the OASIS, a vast virtual world where most of humanity spends their days.When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune - and control of the OASIS itself.Take action and purchase this book today for only $6.98! SECTIONS INCLUDED: BOOK SUMMARY SETTING FOR THE STORY STORY PLOT ANALYSIS MAIN AND SECONDARY CHARACTER LIST ANALYSIS OF KEY CHARACTERS BOOK OVERVIEW AND STORY ANALYSIS MAJOR SYMBOLS MOTIFS THEME ACRONYM GUIDE DISCUSSION QUESTIONS THOUGHT-PROVOKING QUESTIONS CONCLUSION Take action and purchase this book today for only $6.98!PLEASE NOTE: This is an unofficial companion book to Ernest Cline's popular novel "Ready Player One" - it is meant to enhance your reading experience and it is not the original book.Tags: Ready Player One, Ernest Cline, Summary, Analysis, Summary and Analysis, Novel, Novel report, Novel Summary, Novel Analysis, Ready Player One review, ernest cline ready player one, ready player one by ernest cline, ready player one book review, summary of ready player one, ready player one summary
The year is 2044, and humankind has retreated into the virtual world. Wade Watts escapes the ugliness of the real world by spending most of the day inside OASIS—the virtual dreamland where you can turn your imagination to reality, the adventure playground where you can visit any of the thousands of existing worlds. Like all other OASIS users, Wade dreams of finding the Easter egg left by creator James Halliday. Whoever solves Halliday's fiendish riddles and reaches the egg will be granted immense fortune and supreme power in OASIS. But one day, he comes upon the first Key. Suddenly, the world, which has long been quiet about the Hunt, begins to watch. Thousands of competitors scramble, including a powerful organization that will do anything in order to get to the prize. For Wade, to survive means to win, but to do so, he will have to stand up and go out into the real world—a place he has long been trying to escape.
Publisher: David C Cook
Release Date: 2018-08-01
Genre: Family & Relationships
This bestselling novel and film appeals to gamers, sci-fi enthusiasts, and kids of the 1980s alike, giving families a chance for common enjoyment and deep conversations. If your teens love RPO, this guide can help make sense of the good and the bad and offers lots of discussion questions. Parent Guides are your one-stop shop for biblical guidance on teen culture, trends, and struggles. In 15 pages or fewer, each guide tackles issues your teens are facing right now—things like doubts, the latest apps and video games, mental health, technological pitfalls, and more. Using Scripture as their backbone, these Parent Guides offer compassionate insight to teens’ world, thoughts, and feelings, as well as discussion questions and practical advice for impactful discipleship.
Summary of Ready Player One: A Novel by Ernest Cline: Trivia/Quiz for Fans Join Wade Watts, aka Parzival, on a virtual quest to escape his real life and find fortune and power in this dystopian sci-fi novel written by Ernest Cline. Wade is competing in an epic battle with other OASIS users to find the "ticket" to Halliday's fortune and power. Wade must "win" to survive. Along the way, Wade is forced to decide between the virtual world and the real world. Should he forsake his perfect virtual world for the real life he so desperately wanted to escape? Features You'll Discover Inside: - A comprehensive guide to aid in discussion and discovery - 30 multiple choice questions on the book, plots, characters, and author - Insightful resource for teachers, groups, or individuals - Keep track of scores with results to determine "fan status" - Share with other book fans and readers for mutual enjoyment Disclaimer: This is an unofficial summary, analysis and trivia book to enhance a reader's experience to books they already love and appreciate. We encourage our readers to purchase the original book first before downloading this companion book for your enjoyment.
Welcome to the best Study Guide for Ready Player One with this special Deluxe Edition, featuring over 100 pages of guided activities, diagrams, visual organizers, note-taking exercises, and essential questions! With sections aimed at citing evidence from the text, this study guide for Ready Player One is up to date with Next Generation, 21st Century, and Common Core skill requirements. This study guide for Ready Player One can be used as BOTH a study guide for readers/students AND an instructional guide for teachers. It is the perfect companion to introducing literature in any classroom! Master the material and ace any assignment with this innovative study guide series. This book is perfect for both students and teachers, as it produces true mastery of content knowledge and book details. Other study guides for Ready Player One simply give basic details of the novel, meaning that students read over material without digesting or learning it. Other study guides take complex themes, concepts, and information and just regurgitate it to readers. But, this Study Guide for Ready Player One is different. Using the original text as a guide, you will learn to cite evidence from the text in order to complete and reflect on your reading. Readers will self-generate additional notes within the structure provided by this Study Guide. Designed by a veteran educator, this study guide for Ready Player One GUIDES the learner to discovering the answers for themselves, creating a fully detailed study guide in the user's own words. Filled with guided reading activities, students are able to fill this guidebook with their own information.
Author: Ryan Sampson
Release Date: 2018-04-16
Ready Player One is a 2011 LitRPG science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopian 2040s, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which will lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group.A film adaptation, screenwritten by Cline and Zak Penn and directed by Steven Spielberg, was released on March 29, 2018.Teenager Wade Watts lives with his aunt in Oklahoma City in the "stacks", a poverty-stricken district constructed of trailer homes piled on top of each other. He spends his spare time as a "gunter" ("egg hunter"), logging on to the OASIS as an avatar under the moniker Parzival, reading Halliday's journal Anorak's Almanac, and researching details of the 1980s pop culture, mainly classic video games and movies, that Halliday loved. One day, he realizes that the first key is located on the same virtual world as his own online high school, in a re-creation of the Dungeons & Dragons module Tomb of Horrors. He meets Art3mis, a famous female gunter and blogger who has been exploring the place, and advances further than she does when he defeats the AI Acererak at the video game Joust. He is awarded the Copper Key, and Parzival appears on the "Scoreboard", attracting the world's attention.Parzival completes the gate's puzzles by playing through the Dungeons of Daggorath video game and then role-playing Matthew Broderick's character in the film WarGames. Art3mis clears the gate shortly afterwards, as does Wade's friend Aech. Wade's fame enables him to make a living by endorsing virtual products. It also brings him to the attention of Nolan Sorrento, head of operations at Innovative Online Industries (IOI), a multinational corporation bent on taking control of the OASIS and monetizing it through a well-funded effort to find the Easter Egg. When Wade refuses to join IOI, Sorrento attempts to kill him by blowing up the stacks where Wade lives, disguising the explosion as a meth lab accident.
The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.
Author: Andy Briggs
Publisher: Hachette UK
Release Date: 2019-07-11
LOG IN > LOAD WORLD > SAVE HER. Life in the near future's NOT ALL BAD. We've reversed global warming, and fixed the collapsing bee population. We even created SPACE, a virtual-sensory universe where average guys like Theo Wilson can do almost anything they desire. But ALMOST ANYTHING isn't enough for some. Every day, normal people are being taken, their emotions harvested - and lives traded - to create death-defying thrills for the rich and twisted. NOW THEO'S MOTHER HAS DISAPPEARED. And as he follows her breadcrumb trail of clues, he'll come up against the most dangerous SPACE has to offer: vPolice, AI Bots and anarchists - as well as a criminal empire that will KILL TO STOP HIM finding her . . .
A revelatory and timely look at how technology boosts our cognitive abilities—making us smarter, more productive, and more creative than ever It’s undeniable—technology is changing the way we think. But is it for the better? Amid a chorus of doomsayers, Clive Thompson delivers a resounding “yes.” In Smarter Than You Think, Thompson shows that every technological innovation—from the written word to the printing press to the telegraph—has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But, as in the past, we adapt—learning to use the new and retaining what is good of the old. Smarter Than You Think embraces and extols this transformation, presenting an exciting vision of the present and the future. From the Trade Paperback edition.
Author: Octavia E. Butler
Publisher: Hachette UK
Release Date: 2014-03-27
The future of both humans and Oankali rests in one young being's hands... The electrifying and unputdownable Imago is the final novel in the Xenogenesis trilogy by the 'grand dame of science fiction' and Hugo, Locus and Nebula award-winning author Octavia E. Butler. Imago is sure to enthral fans of Naomi Alderman's The Power and thrilling blockbusters Black Panther and Ready Player One. '[Her] evocative, often troubling, novels explore far-reaching issues of race, sex, power and, ultimately, what it means to be human' New York Times 'Butler is among the best of contemporary sci-fi writers' Houston Post The trilogy concludes as Jodahs seeks the one thing the Oankali's amazing science cannot provide... a miracle. Child of the Earth and stars, Jodahs can shapeshift, heal the maimed, cure cancer ... and create contagion with every breath. The child is an ooloi, a being beyond gender, born with the alien Oankali power to mix pure DNA within its body. But Jodahs is also the first ooloi born to a human mother, and its destiny is unknown. The futures if both humans and Oankali rest in one young being's successful metamorphosis into adulthood. Jodahs can become a mad, living plague - or a bridge of peace. Its challenge is to reconcile its galactic heritage of gene trading with the rage of a people facing a terrifying dilemma. For human children will inherit the universe only if they lose all that makes them human. What readers are saying about IMAGO: 'The interweaving of alien and human concepts, feelings and beliefs are marvellously written, pulling you further into the story' 'Such a unique story. If you want fresh and different you will love this trilogy' 'The creativity with which Butler creates her worlds is astounding. I just get lost in them'