How to Draw Fantasy Art and RPG Maps

Author: Jared Blando
Publisher: "F+W Media, Inc."
ISBN: 9781440340246
Release Date: 2015-09-01
Genre: Cartography

The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

How to Draw Fantasy Art and RPG Maps

Author: Jared Blando
Publisher: IMPACT
ISBN: 9781440340321
Release Date: 2015-08-04
Genre: Art

The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

Building Imaginary Worlds

Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 9781136220814
Release Date: 2014-03-14
Genre: Literary Criticism

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

How to Draw and Paint Fantasy Architecture

Author: Rob Alexander
Publisher:
ISBN: 1844486141
Release Date: 2010-11-01
Genre: Architecture in art

This is a how-to guide to the essential techniques for capturing fantastic buildings, alien architecture, alternate realities, and ancient citadels. Exploring different media - traditional and digital - this text takes you step-by-step through the techniques you need for turning your own ideas into finished art.

Drawing Maps

Author: Kate Torpie
Publisher: Crabtree Publishing Company
ISBN: 0778742679
Release Date: 2008-08-15
Genre: Juvenile Nonfiction

An introduction to maps and the techniques used to make them includes related activities.

Fantasy Map Making

Author: Jesper Schmidt
Publisher: Fantasy Publishing
ISBN:
Release Date: 2018-01-15
Genre:

Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map.Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional.Step Three: An overview of what is to come.Step Four: Sketch your map and make sure to get size of the world just right.Step Five: Adding continents by understanding how tectonic plates work.Step Six: Terraforming your world.Step Seven: Incorporating islands and lakes.Step Eight: Making sure that rivers are realistic.Step Nine: Adding forests.Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa.Step Eleven: It’s then time for roads.Step Twelve: Optional fantasy elements.Step Thirteen: The final touches.Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.

OtherWorlds

Author: Tom Kidd
Publisher: IMPACT
ISBN: 144031361X
Release Date: 2010-10-11
Genre: Art

Go where no artist has ever gone before. Bizarre terrains, enchanted forests, futuristic metropolises, ornate palaces ... these are the places where adventure dwells. In this fun and fiercely original book from celebrated fantasy artist Tom Kidd, you'll learn how to set the scene for epic tales of adventure. Discover where Kidd finds his best ideas, the methods behind his glorious color sense, and how he turns it all into exquisite skies, glittering cities, spectacular rock formations, stormy seas, magnificent forests and other bold, breathtaking vistas. Learn to draw and paint fantastic settings in a way that makes them utterly believable Get imagination-sparking approaches for dreaming up these strange new realms, seeing the world around you with fresh eyes and finding ready inspiration in the most ordinary of places 13 step-by-step demonstrations show how ideas are developed into dynamic color oil and watercolor renderings, with some discussion of digital techniques This book is your ticket to destinations of absolute wonder and bizarre beauty. Thrill your viewers by transporting them to locales so vast and unreal, it will take their breath away.

The Art of Map Illustration

Author: James Gulliver Hancock
Publisher: Walter Foster Jr
ISBN: 9781633224841
Release Date: 2018-04-03
Genre: Antiques & Collectibles

In The Art of Map Illustration, five well-known artists take you on a journey through their unique techniques to mapmaking with a range of media, including pen and ink, watercolor, and mixed media, plus tips and advice for working digitally. Each artist provides a brief overview of their recommended tools and materials, along with tips and inspiration for using, exploring, and experimenting with the medium. From intricate line drawings, to bold and colorful city maps, you will bring your favorite locations to life, and use visual storytelling to express time and place. Packed with engaging instruction, professional tips, and beautiful finished artwork, The Art of MapIllustration is the perfect resource for contemporary artists seeking to learn the time-treasured art form of cartography.

Drawing Painting Fantasy Worlds

Author: Finlay Cowan
Publisher: IMPACT
ISBN: 1581809077
Release Date: 2006-05-25
Genre: Art

With movies like Lord of the Rings, fantasy art is more popular than ever. Covers a wide range of media including watercolor painting, illustration, and digital painting. Showcases inspirational finished art from today's top fantasy artists.

Kobold Guide to Worldbuilding

Author: Wolfgang Baur
Publisher:
ISBN: 1936781115
Release Date: 2012-12
Genre: Fantasy games

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

The Fantasy Illustrator s Technique Book

Author: Gary A. Lippincott
Publisher: David & Charles Publishers
ISBN: 0715326864
Release Date: 2007
Genre: Drawing

Heavily illustrated and highly detailed, Gary A. Lippincotts instruction manual for art students seeking professional entry in the fantasy art field guides them from conception of an art idea to publication, emphasizing methods for creating magical, mythical, and monstrous characters that inhabit worlds of fantasy and wonder. More than 350 color illustrations. Barrons Educational Series

Beginning RPG Maker MV

Author: Darrin Perez
Publisher: Apress
ISBN: 9781484219676
Release Date: 2016-06-17
Genre: Computers

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>