Author: Michael Pawuk
Release Date: 2017-05-30
Genre: Language Arts & Disciplines
Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. • Introduces users to approximately 1,000 currently popular graphic novels and manga • Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes • Helps librarians build and balance their graphic novel collections
Author: Robert S. Petersen
Release Date: 2011
Genre: Comics & Graphic Novels
This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. * Includes numerous illustrations of British satirical prints, Japanese woodblock prints, and the art of prominent illustrators * Includes a chapter on the latest developments in digital comics
Author: Jason Thompson
Publisher: Del Rey
Release Date: 2012-07-03
Genre: Comics & Graphic Novels
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!
Graphic novel guidance from two experts in the field. Here is a clear, beginning-to-end guide to creating a graphic novel, from developing a concept to getting it to readers. Heavily illustrated, this book explains the tools used, demonstrates techniques, and offers tricks of the trade. Writers and illustrators alike will find it the best overall introduction to the world of graphic novels. ?New edition features a larger format with expanded illustrations. ?Publishers Weekly reports graphic novel sales in the U.S. and Canada at $375 million in 2007, quintuple sales from 2001, while in 2008, United Press International reports, graphic novel business is booming. ?Well-known author in the graphic novel community, both Eisner Award nominees
Author: Robin E. Brenner
Publisher: Greenwood Publishing Group
Release Date: 2007-06-30
Genre: Language Arts & Disciplines
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Author: Bryan Lee O'Malley
Publisher: Ballantine Group
Release Date: 2014-07-15
Genre: Comics & Graphic Novels
#1 NEW YORK TIMES BESTSELLER • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY USA TODAY AND THE DAILY PLANET The highly anticipated new standalone full-color graphic novel from Bryan Lee O’Malley, author and artist of the hugely bestselling Scott Pilgrim graphic novel series Katie’s got it pretty good. She’s a talented young chef, she runs a successful restaurant, and she has big plans to open an even better one. Then, all at once, progress on the new location bogs down, her charming ex-boyfriend pops up, her fling with another chef goes sour, and her best waitress gets badly hurt. And just like that, Katie’s life goes from pretty good to not so much. What she needs is a second chance. Everybody deserves one, after all—but they don’t come easy. Luckily for Katie, a mysterious girl appears in the middle of the night with simple instructions for a do-it-yourself do-over: 1. Write your mistake 2. Ingest one mushroom 3. Go to sleep 4. Wake anew And just like that, all the bad stuff never happened, and Katie is given another chance to get things right. She’s also got a dresser drawer full of magical mushrooms—and an irresistible urge to make her life not just good, but perfect. Too bad it’s against the rules. But Katie doesn’t care about the rules—and she’s about to discover the unintended consequences of the best intentions. From the mind and pen behind the acclaimed Scott Pilgrim series comes a madcap new tale of existential angst, everyday obstacles, young love, and ancient spirits that’s sharp-witted and tenderhearted, whimsical and wise. Praise for Seconds “The cartoonist, best known for the Scott Pilgrim series, delivers one of the most enjoyable reads I’ve had all year with this magical graphic novel. I dare you to not read it all in one sitting.”—Whitney Matheson, USA Today “Seconds arrives with high expectations, and it meets them all, delivering the style and humor of [Bryan Lee] O’Malley’s past works with greater emphasis on mood, detail, and complex character relationships.”—The A.V. Club “Richly imagined and vibrantly drawn, Seconds is a funny, surprising, and enchanting read.”—Publishers Weekly “In Seconds, Bryan Lee O’Malley plays the angst of youth against the fabric of a larger epic. In doing so, he enriches both. A great ride!”—Guillermo del Toro “Bryan Lee O’Malley’s Seconds is adorable, haunting, funny, and beautiful. A perfect recipe for a great graphic novel.”—Scott McCloud, author of Understanding Comics From the Hardcover edition.
Author: John Layman
Release Date: 2008
Provides techniques and tips for creating cartoon characters and stories in the style of the Japanese genre, including step-by-step directions on how to draw facial expressions, bodies in motion, and combat weapons.
Author: Kathy A. Zahler
Publisher: McGraw Hill Professional
Release Date: 2015-05-29
Genre: Study Aids
The official guide for TASC--the new high school equivalency test straight--from the test-makers at CTB/McGraw-Hill Education! Now updated to cover major changes in test content, McGraw-Hill Education Preparation for the TASC Test walks you step-by-step through the test. Each section features a pre-test that helps you identify strengths and weaknesses before study. Each chapter includes review of the test subjects and exercises that reinforce new skills. Learning objectives are based on the Common Core State Standards, just like the real exam. You also get authentic TASC test questions with explanations, straight from the test maker. Test presently administered in California, Indiana, Nevada, New Jersey, New York, West Virginia, and Wyoming. Features: Exclusive: Authentic sample TASC test questions--straight from the test-makers at CTB/McGraw-Hill Education! Review and practice with all the latest TASC question types
Megumi is an all-star athlete, but she's a failure when it comes to physics class. And she can't concentrate on her tennis matches when she's worried about the questions she missed on the big test! Luckily for her, she befriends Ryota, a patient physics geek who uses real-world examples to help her understand classical mechanics-and improve her tennis game in the process! In The Manga Guide to Physics, you'll follow alongside Megumi as she learns about the physics of everyday objects like roller skates, slingshots, braking cars, and tennis serves. In no time, you'll master tough concepts like momentum and impulse, parabolic motion, and the relationship between force, mass, and acceleration. You'll also learn how to: * Apply Newton's three laws of motion to real-life problems * Determine how objects will move after a collision * Draw vector diagrams and simplify complex problems using trigonometry * Calculate how an object's kinetic energy changes as its potential energy increases If you're mystified by the basics of physics or you just need a refresher, The Manga Guide to Physics will get you up to speed in a lively, quirky, and practical way.
Author: Tim Leong
Publisher: Chronicle Books
Release Date: 2013-09-24
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
Author: Nick Macari
Release Date: 2015-12-21
The definitive writing manual for writing comic book and graphic novel scripts. Everything the writer needs to take their outline to successful comic script. Suitable for all writers, novice and professional.