Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - Introduction Chapter 2 – The Project Chapter 3 – The Code Chapter 4 – Real Time Chapter 5 – The Real World Chapter 6 – Disciplined Development Appendix A – A Firmware Standard Appendix B - A Simple Drawing System Appendix C – A Boss’s Guide to Process *Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com *Keep schedules in check as projects and codes grow by taking time to understand the project beforehand *Understand how cost/benefit coexists with design and development
Interested in developing embedded systems? Since they don’t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert who’s created embedded systems ranging from urban surveillance and DNA scanners to children’s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. It’s very well written—entertaining, even—and filled with clear illustrations." —Jack Ganssle, author and embedded system expert.
Author: Gul N. Khan
Publisher: CRC Press
Release Date: 2017-07-12
Embedded and Networking Systems: Design, Software, and Implementation explores issues related to the design and synthesis of high-performance embedded computer systems and networks. The emphasis is on the fundamental concepts and analytical techniques that are applicable to a range of embedded and networking applications, rather than on specific embedded architectures, software development, or system-level integration. This system point of view guides designers in dealing with the trade-offs to optimize performance, power, cost, and other system-level non-functional requirements. The book brings together contributions by researchers and experts from around the world, offering a global view of the latest research and development in embedded and networking systems. Chapters highlight the evolution and trends in the field and supply a fundamental and analytical understanding of some underlying technologies. Topics include the co-design of embedded systems, code optimization for a variety of applications, power and performance trade-offs, benchmarks for evaluating embedded systems and their components, and mobile sensor network systems. The book also looks at novel applications such as mobile sensor systems and video networks. A comprehensive review of groundbreaking technology and applications, this book is a timely resource for system designers, researchers, and students interested in the possibilities of embedded and networking systems. It gives readers a better understanding of an emerging technology evolution that is helping drive telecommunications into the next decade.
In this practical guide, experienced embedded engineer Lewin Edwards demonstrates faster, lower-cost methods for developing high-end embedded systems. With today's tight schedules and lower budgets, embedded designers are under greater pressure to deliver prototypes and system designs faster and cheaper. Edwards demonstrates how the use of the right tools and operating systems can make seemingly impossible deadlines possible. Designer's Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations. A wealth of practical tips, tricks and techniques Design better, faster and more cost-effectively
Author: Mark Kraeling
Publisher: Elsevier Inc. Chapters
Release Date: 2013-04-01
Genre: Technology & Engineering
This chapter provides some guidelines that are commonly used in embedded software development. It starts with principles of programming, including readability, testability, and maintainability. The chapter then proceeds with discussing how to start an embedded software project, including considerations for hardware, file organization, and development guidelines. The focus then shifts to programming guidelines that are important to any software development project, which includes the importance of a syntax coding standard. The chapter concludes with descriptions of variables and definitions and how they are typically used in an embedded software project.
A Clear Outline of Current Methods for Designing and Implementing Automotive Systems Highlighting requirements, technologies, and business models, the Automotive Embedded Systems Handbook provides a comprehensive overview of existing and future automotive electronic systems. It presents state-of-the-art methodological and technical solutions in the areas of in-vehicle architectures, multipartner development processes, software engineering methods, embedded communications, and safety and dependability assessment. Divided into four parts, the book begins with an introduction to the design constraints of automotive-embedded systems. It also examines AUTOSAR as the emerging de facto standard and looks at how key technologies, such as sensors and wireless networks, will facilitate the conception of partially and fully autonomous vehicles. The next section focuses on networks and protocols, including CAN, LIN, FlexRay, and TTCAN. The third part explores the design processes of electronic embedded systems, along with new design methodologies, such as the virtual platform. The final section presents validation and verification techniques relating to safety issues. Providing domain-specific solutions to various technical challenges, this handbook serves as a reliable, complete, and well-documented source of information on automotive embedded systems.
This book constitutes the refereed proceedings of the 24th IFIP WG 6.1 International Conference on Testing Software and Systems, ICTSS 2012, held in Aalborg, Denmark, in November 2012. The 16 revised full papers presented together with 2 invited talks were carefully selected from 48 submissions. The papers are organized in topical sections on testing in practice, test frameworks for distributed systems, testing of embedded systems, test optimization, and new testing methods.
Author: Rajesh Kumar Gupta
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Genre: Technology & Engineering
Co-Synthesis of Hardware and Software for Digital Embedded Systems, with a Foreword written by Giovanni De Micheli, presents techniques that are useful in building complex embedded systems. These techniques provide a competitive advantage over purely hardware or software implementations of time-constrained embedded systems. Recent advances in chip-level synthesis have made it possible to synthesize application-specific circuits under strict timing constraints. This work advances the state of the art by formulating the problem of system synthesis using both application-specific as well as reprogrammable components, such as off-the-shelf processors. Timing constraints are used to determine what part of the system functionality must be delegated to dedicated application-specific hardware while the rest is delegated to software that runs on the processor. This co-synthesis of hardware and software from behavioral specifications makes it possible to realize real-time embedded systems using off-the-shelf parts and a relatively small amount of application-specific circuitry that can be mapped to semi-custom VLSI such as gate arrays. The ability to perform detailed analysis of timing performance provides the opportunity of improving the system definition by creating better phototypes. Co-Synthesis of Hardware and Software for Digital Embedded Systems is of interest to CAD researchers and developers who want to branch off into the expanding field of hardware/software co-design, as well as to digital system designers who are interested in the present power and limitations of CAD techniques and their likely evolution.
Es wird alles immer schlimmer, eine schreckliche Nachricht jagt die andere: Die Reichen werden reicher, die Armen ärmer. Es gibt immer mehr Kriege, Gewaltverbrechen, Naturkatastrophen. Viele Menschen tragen solche beängstigenden Bilder im Kopf. Doch sie liegen damit grundfalsch. Unser Gehirn verführt uns zu einer dramatisierenden Weltsicht, die mitnichten der Realität entspricht, wie der geniale Statistiker und Wissenschaftler Hans Rosling erklärt. Wer das Buch gelesen hat, wird • ein sicheres, auf Fakten basierendes Gerüst besitzen, um die Welt so zu sehen, wie sie wirklich ist • die zehn gängigsten Arten von aufgebauschten Geschichten erkennen • bessere Entscheidungen treffen können • wahre Factfulness erreichen – jene offene, neugierige und entspannte Geisteshaltung, in der Sie nur noch Ansichten teilen und Urteile fällen, die auf soliden Fakten basieren
Author: Zhaohui Wu
Publisher: Springer Science & Business Media
Release Date: 2005-09-15
This book constitutes the thoroughly refereed postproceedings of the First International Conference on Embedded Software and Systems, ICESS 2004, held in Hangzhou, China in December 2004. The 80 revised full papers presented together with the abstracts of 4 keynote speeches and 4 invited talks were thoroughly reviewed and selected from almost 400 submissions. The papers are organized in topical sections on distributed embedded computing, embedded systems, embedded hardware and architecture, middleware for embedded computing, mobile systems, transducer network, embedded operating system, power-aware computing, real-time system, embedded system verification and testing, and software tools for embedded systems.